#ifndef Transformation_h__
#define Transformation_h__

#include <GL\glui.h>
#include <vector>
#include <string>
using std::vector;
using std::string;

class Transformation {
public:
	Transformation(){};
	Transformation(vector<Transformation*> t);

	//float** getMatrix();
	//void setMatrix(float[][4] m);

	
	void virtual act();

private:
	float matrixT[4][4];
};
#endif // Transformation_h__